So, we’re a bit tired from this past week since life hit us hard! Today’s news we talk about the upcoming new Pokemon Sun and Moon, Killer Instinct Season 3, and more news about the upcoming Doom game!
So EVO is happening in a few days and I am especially excited this year because I somehow managed to get a chance to attend the event. I am going to EVO to play in the Skullgirls side tournament, and it’s a funny story that the reason that I can even attend EVO is because Super Smash Brothers Melee beat Skullgirls in the EVO donation drive back in February (in which I endlessly pushed for Skullgirls), which gave my older brother a reason to attend EVO and a reason to take me with him. Keikaku doori. But of course, since I’m actually attending EVO, this means that I really have to step up my game if I hope to get far in the tournament. Continue reading
Get hype! It’s getting close! The release of Injustice: Gods Among Us is less than two weeks away. Injustice combines my favorite game genre and my favorite comics universe(sorry Marvel fans, but Batman trumps all). It’s always been a dream of mine to play a fighting game with Batman in it, and now I finally get the chance. Injustice is a game by NetherRealm Studios, the guys behind the recent Mortal Kombat reboot. I liked that game, but it didn’t hold my interest for too long, like Capcom’s offerings usually do. Injustice is running on the Mortal Kombat engine, so how does the demo look? Here are the impressions of a Capcom fighting game faithful. Continue reading
So Skullgirls has been making a bit of a roar lately, what with the donation drive to becomethe eight game at EVO and the currently ongoing Indiegogo campaign that is working to bring in more DLC characters for the indie title (which you should totally support). General interest in the game seems to rising among both casual and hardcore fighting game players, though the game itself is not exactly the easiest thing to just pick up and play. There already exist tutorials and other resources for those interested in learning Skullgirls, so as I continue to patiently wait for the Xbox 360 patch (don’t give up hope, it will come one day), I would love to provide you guys with the information you need to learn the game while also providing a few tips and tricks of my own which are directed more towards veteran fighting game players.
Finally, after having waited for several months, the Skullgirls patch is finally here (though unfortunately, only on the PS3 so far, but more on this later). The patch, dubbed “Skullgirls: Slightly Different Edition” is more than just slightly different, however. Hundreds of changes and tweaks have been made to improve the gameplay and overall feel of the game; the notes can be found here.
Little known fact: I was more excited about the re-release of Marvel Super Heroes than Marvel vs. Capcom. Yes, sacrilege I know. Marvel Super Heroes holds a special place in my heart for one very important reason: it was the last Capcom fighting game released in which I didn’t actively try to compete with others. Yes, it was like that at some point. I just cared about finishing the game with every character, always treating every infinity gem as an awesome bonus, instead of of a balance breaking piece. So to coincide with the release of Marvel vs. Capcom Origins, here’s another installment of Fun & Facts: Marvel Super Heroes. Continue reading
Dead or Alive 3
There are a few moments in our lives that we will always remember. Whether finding Street Fighter II at an arcade for the first time or playing a game that changes our life forever. For me, that game was Dead or Alive 2 on the Dreamcast. It was a great moment. However, that moment would soon be triumphed by another moment a few years down the road and a few more iterations of Dead or Alive 2 later. At the end of Dead or Alive 2’s release cycle there were countless re-releases. Dead or Alive 2 first arrived in the arcades, then on the Dreamcast, then again on the Dreamcast in Japan and Europe with extra costumes and modes. By 2000, Dead or Alive 2 had been ported to the Playstation 2 with improved graphics, game play, and loads of extras. Team Ninja was biding their time for the right system to come along that was powerful enough to handle the next evolution of the game. Slowly the first images of Dead or Alive 3 would be released by Tecmo’s marketing machine. They touted that Dead or Alive 3 would be powered by the infinitely powerful XBOX system envisioned by Bill Gates. Microsoft entered the console arena with an endless supply of money poured into the development of the XBOX and Dead or Alive 3 was one of the launch titles that would exhibit what the hardware would be capable of doing. This was big. Continue reading